/*
 * This program is free software: you can redistribute it and/or modify it under
 * the terms of the GNU General Public License as published by the Free Software
 * Foundation, either version 3 of the License, or (at your option) any later
 * version.
 *
 * This program is distributed in the hope that it will be useful, but WITHOUT
 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
 * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
 * details.
 *
 * You should have received a copy of the GNU General Public License along with
 * this program. If not, see <http://www.gnu.org/licenses/>.
 */
package net.sf.l2j.gameserver.instancemanager;

import java.util.logging.Logger;

import javolution.util.FastList;
import net.sf.l2j.gameserver.model.zone.type.L2FishingZone;

public class FishingZoneManager {
	protected static final Logger _log = Logger
			.getLogger(FishingZoneManager.class.getName());

	// =========================================================

	public static FishingZoneManager getInstance() {
		return SingletonHolder._instance;
	}

	// =========================================================
	// =========================================================
	// Data Field
	private FastList<L2FishingZone> _fishingZones;

	// =========================================================
	// Constructor
	public FishingZoneManager() {
		_log.info("Initializing FishingZoneManager");
	}

	// =========================================================
	// Property - Public
	public void addFishingZone(L2FishingZone fishingZone) {
		if (_fishingZones == null)
			_fishingZones = new FastList<L2FishingZone>();
		_fishingZones.add(fishingZone);
	}

	/*
	 * isInsideFishingZone() - This function was modified to check the
	 * coordinates without caring for Z. This allows for the player to fish off
	 * bridges, into the water, or from other similar high places. One should be
	 * able to cast the line from up into the water, not only fishing whith
	 * one's feet wet. :) TODO: Consider in the future, limiting the maximum
	 * height one can be above water, if we start getting "orbital fishing"
	 * players... xD
	 */
	public final L2FishingZone isInsideFishingZone(int x, int y, int z) {
		for (L2FishingZone temp : _fishingZones)
			if (temp.isInsideZone(x, y, temp.getWaterZ() - 10))
				return temp;
		return null;
	}

	@SuppressWarnings("synthetic-access")
	private static class SingletonHolder {
		protected static final FishingZoneManager _instance = new FishingZoneManager();
	}
}
